![]() ![]() Karin can engage and capture him completely safely by using guerrilla attacks from the mountain, although the fact that he is standing on a mountain can make this take several turns. It would help in the future to capture the Thief standing toward the middle of the group in order to get his lockpick. ![]() Finn's Brave Lance can capture them relatively easily if you want their equipment, but you can also use them to train your newly acquired Shiva. Once the reinforcements and Myrmidons have been dealt with, you can take care of the Brigands on the west side. Move Safy to talk to Shiva when gets close to the front of the line. They will line up to be easily killed if you make a choke point and use the forests to your advantage. Moving Finn and Safy to the southern mountain pass will usually cause them to change course and head toward them instead. Whether you choose to fight or run, the Myrmidons will still need to be dealt with. The Brigands to the south are nothing to worry about for now they will not attack unless provoked. This coupled with rescue chains may allow you to leave the chapter with more than six rapiers to use or sell. However, rapiers are light enough that Lifis can steal them with his starting build stat. The Cavaliers will come equipped with rapiers, so Dalshien is not a very good choice as a defender. Felgus and Asvel can work as well using their suppots with Karin and Leif respectively, although the latter is somewhat risky and tomes may be in short supply. An unmounted Brighton tends to work well due to his Wrath skill and support with Machua. By moving your units immediately left and leaving your two sturdiest to block the way on the forest tiles, you can potentially kill all of them, net a tidy sum of EXP, and take the rest of the chapter as leisurely as you like. Alternatively, you can put a unit on the forest tile where the boss comes and completely cancel the reinforcements aside from 3 rapier cavaliers.įighting is a viable and rewarding option however. The reinforcements will stop coming and all units that came from the north will start retreating. If you do not want to deal with the massive number of mounted reinforcements that will appear from the north a few turns in, your best bet is to send Karin south toward the castle and have her escape as soon as possible. Again you are faced with two options: run or fight. This chapter can be quite difficult, but very rewarding if handled right.
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